It's a game that isn't reaching for the sky, but is still able to nail most of what the best character action games do best. When it goes wrong not by the game's doing but by an enemy catching you off-guard, it can be just as fun to find a way to get the upper hand again.Įverything else about Soulstice makes it easy to believe that a problem like that can be fixed. When it does work, the combat has the sort of depth that lets you quickly plan out the most efficient way to carve through a group of enemies. It's hard to get into a rhythm when certain attacks don't register and your plan falls apart in a punishing battle. This could be the sort of thing that's smoothed out in a final release, but it's essential to get right with a combat-focused game like this. While the combat is theoretically complex, it's interrupted by delayed button inputs-or attacks that aren't as tight as I expected it to be given the speed of the combat. Soulstice doesn't fully replicate dodging hundreds of projectiles as 2B in Nier, but it requires you to split your attention to what you're attacking and what's attacking you from afar in a similar way. Certain enemy attacks that Lute can halt give you small opportunities to combo a series of attacks into. The demo's final boss fight is a gauntlet of enemies and attacks that you need to interject button presses into your normal combat routine in order to survive. In the 40-minute demo I played, Lute was essential as a long-range attacker, sending out attacks and deflecting incoming projectiles. Briar has a ghostly sister named Lute that sits on her shoulder much like the pods. Soulstice isn't a copy of games like Bayonetta, but it's deeply inspired by them and it shows. It even cuts to different camera angles as you lead main character Briar through its grimy, dark fantasy locations. It's a fast-paced action game that briefly stalls every time your weapon collides with an enemy, whose bodies go flying as you swing your massive weapons around its open combat arenas. Despite the name, Soulstice is not anywhere close to a Soulslike.
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